Life is a Project

As parents and educators, we believe the majority of kids these days are being academically educated for a future that won’t exist by the time they get there. The implications are already affecting them - career arcs no longer exist, with young people are ill equipped to embrace the future of work.

We believe life should be viewed as a project - taking skills and experience with us on each new endeavour, so entraining young people in project based mindset is critical to their future success. Understanding they start a project with set outcomes with a sense of completion and celebrating together.

At Future Human Project, our programme supports real world, skills based alternative where they create and communicate their true value and passion.

The Curriculum: Da Vinci Life-Skills

Future Human Project is built on principles taken from decades of careers in education, enterprise and life experience. We have chosen  Da Vinci Life-Skills (DVLS) as our curriculum partner for 11-16 year olds, who share our vision and values for young people.

The curriculum blends all the traditional school subjects, the UK national curriculum and more, into expanded, contextual, transdisciplinary projects. 

https://davincilifeskills.com/

A logo combining a stylized teal triangle with a gold circle and line, alongside the text 'Da Vinci Life-Skills' in green.
Colorful geometric floral pattern with overlapping circles in teal, orange, yellow, and red.
Diagram of school subjects organized in a funnel shape with different colored circles representing each subject including PE, Art & Design, Drama & Music, History, Languages, DT & IT, Geography, English, Maths, Science, and others.

5 Project Pathways

The Future Human Project Skills Curriculum is built around five dynamic project-based learning pathways that offer real-world, interdisciplinary, and student-led experiences. 

Each pathway blends core academic skills with creativity, problem-solving, and purpose.

Learners explore, plan, create, reflect, and share projects supported by mentors and peer collaboration. 

A colorful chart illustrating four pathways: Food Pathway, Personal Exploration Pathway, Production Pathway, Multiverse Games Pathway, and Enterprise Pathway, each with descriptions and related subjects.

Pathways are repeated annually but increase in complexity based on skill progression. Learners are empowered to use advanced skill sets where progress is evaluated and assessed by 7 core domains.

A digital project planning chart with color-coded categories for personal exploration, production, enterprise, pool, and games, each containing specific project titles and descriptions focused on various educational, environmental, technological, and historical topics.

Example Pathway: Production

The Production Pathway -Term 1 supports learners to develop skill to create compelling events, performances, films, or exhibitions that share their ideas and creativity with the wider community. 

Students research a theme, create the content, and then plan and deliver a live event.

Confidence in storytelling, media creation, performance, public engagement, leadership, project management, collaboration and communication skills. 

Flowchart illustrating the process of creating an alien stop-frame animation film project, from research and planning, through storytelling, character design, and media studies, to technical production stages including editing, sound design, and animation. Includes categories such as Biology, Languages, Geography, Physics, Astronomy, Design Technology, and English.

The Personal Pathway

The PEP pathway runs throughout the semester and is self directed. It gives learners the chance to follow their curiosity, passions, and personal values through self-initiated projects. Guided by questions “What would I like to get better at?”, “What’s a problem I’d like to help solve?”

Students investigate topics, build new skills, and solve meaningful problems solo
or in teams with mentor support
. Their projects often evolve into larger ventures across other pathways.

Diagram illustrating the process of personal exploration projects including stages from Ideation to Evaluation with icons and text describing each step and key skills.
Three kids outdoors building an electronic robot and taking a photo of it with a smartphone.

Project Pathway Calendar

Term 1 - Production Pathway + PEP
August 11th - October 10th 2025

Alien stop-motion animation movie

Production Pathway: Students explore storytelling and creativity through media-rich projects like films, exhibitions, performances, and live events. They develop ideas from concept to completion—researching, designing, planning, and managing their own productions.

Cross-curricular learning includes subject areas such as Art & Design, Media, Drama, Music, and Science.

Alongside this, students work on their Personal Exploration Projects (PEPs)—individual or small group inquiries into passions, creative ideas, or real-world problems they want to explore with mentor support.

A young woman with blonde hair tied up in a bun wearing a pink shirt and light gray overalls holding a tablet in her left hand and examining a branch of a fruit-bearing tree with small, unripe green fruits and green leaves outdoors with greenery and trees in the background.

Term 2 - Food Pathway + PEP
October 27th - December 19th 2025

Sustainable, ethical, and nutritious menu design

Food Pathway: This term focuses on food from every angle - growing, preparing, sharing, and understanding the global systems behind it. Students explore the ethics, science and sustainability of food, working on projects like pop-up cafés, food gardens or fermentation experiments.

Cross-curricular learning includes subject areas such as Biology, Chemistry, Geography, and Food Technology.

Alongside this, students work on their Personal Exploration Projects (PEPs)—individual or small group inquiries into passions, creative ideas, or real-world problems they want to explore with mentor support.

A person reading a book, with an illustrated page showing mythical creatures, at a table with other people in a brightly lit room near a large window.

Term 3 - Multiverse Games Pathway + PEP
January 12th - 13th March 2026

Intro to world-building and game design

Multi-verse games pathway: Game design, world-building, roleplay, collaboration and creative expression.

Students design their own games and immersive worlds, using history and global cultures as inspiration. They create characters, build storylines, and explore game mechanics, all while developing collaboration and strategic thinking.

Cross-curricular learning includes subject areas such as English, History, Geography, and Design Technology.

Alongside this, students work on their Personal Exploration Projects (PEPs)—individual or small group inquiries into passions, creative ideas, or real-world problems they want to explore with mentor support.

A young woman working at a food stall, smiling while using a tablet, wearing an apron in a rustic shop or market setting.

Term 4 – Enterprise Pathway + PEP
March 30th - 5th June 2026

Biomimicry product design

Enterprise Pathway: Students become problem-solvers and creators, working on real-world challenges through innovation and enterprise. From sustainable product design to business models, they take ideas from prototype to pitch.


Cross-curricular learning includes subject areas such as Design Technology, Physics, Maths, and Business Studies.

Alongside this, students work on their Personal Exploration Projects (PEPs)—individual or small group inquiries into passions, creative ideas, or real-world problems they want to explore with mentor support.

Camp Bali: Cultural and Community Outrips

Four people jumping in the air during sunset over a mountain landscape.

From Jungle Trails to Temple Tales — Learning Through Awe

(Next date TBC)

At Future Human Project, the island is our extended classroom.
Through Camp Bali, our students step beyond the school walls and into the living heart of Bali: its culture, traditions, nature, and people.

These aren’t just “field trips.” They’re immersive, purpose driven adventures designed to deepen each project-based pathway through real world experiences. One week, students might be learning about ecosystems in the classroom; the next, they’re planting mangroves with local conservationists or participating in a temple ceremony guided by Balinese elders.

Each journey is thoughtfully woven into our curriculum to:

✨ Spark curiosity through hands on exploration

🌿 Cultivate respect for Balinese land, culture, and spirituality

🔥 Strengthen character, resilience, and community connection

🌀 Build real-world insight into sustainability, social systems, and self-discovery

Our students don’t just learn about the world they live in it, engage with it, and help shape it.

Through our amazing network and yayasan, we have the rare privilege of engaging with Bali in a way that’s authentic, respectful, and deeply rooted in relationship.

Culture, Connection, and Discovery — this is how we nurture Future Humans.

Term Deliverables

At Future Human Project, we believe that creating a real end product helps young people see the value of their ideas, build confidence, and understand that life itself is a series of meaningful projects that require creativity, effort and follow-through.

End of Term Deliverables 

  • At least 2 Projects
    Whether it’s a product, prototype, performance, or community initiative, your child will create something meaningful that reflects their passions, values, and effort. It’s a real-world outcome they can be proud of - and show to others.

  • A Portfolio
    A curated story of their learning journey—including photos, sketches, journals, research, and reflections - that captures not only what they did, but how and why they did it. These will go towards the awarding of a DVQ (Da Vinci Qualification) on successful completion of two portfolios in a given pathway.

  • A Final Presentation
    Your child will share their project and process with peers, mentors, and the wider community, building confidence in communication, storytelling, and public speaking - essential life skills.

  • Mentor Feedback & Skill Progress Review
    Each student receives personalised feedback from a mentor who has guided them through the process. Together, they review which core skills have developed, celebrate growth, and set intentions for what’s next.